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With Second Son averaging around 35fps, the player receives little additional benefit as a result of this choice. While performance generally manages to stay north of 30fps, the resultant judder compromises the fluidity of the visuals and produces inconsistent controller response. “the choice to ship with an unlocked frame-rate has a rather negative impact on the game. Here is a quote from Digital Foundry article that perfectly summarizes why I prefer capped 30fps: provide reasons for unlocked frame rate? In what aspects is unlocked framerate better than capped at 30fps? “Internally we prefer the unlocked frame rate”Ĭould you elaborate on that, i.e. Until then, keep fighting the DUP, keep sharing your awesome screenshots ( #PS4share on Twitter), and Enjoy Your Powers!
#How long to beat infamous 2 update#
Time wise, the earliest we could have the patch and new features ready is in about two weeks from now, so stay tuned for another update and we’ll let you all know as soon as they’re ready to go live. We’re all working hard to release these updates as soon as we can. And who knows, if we’re inspired enough we may sneak a few other little things in too. So we’ll provide a way to ensure the game is not bumping up over 30FPS if that’s how you prefer to play.Īdditionally, our coders and QA team are of course working to try and identify and resolve key bugs, and we’ll look at incorporating important fixes in the patch too. Cap at 30FPS: Internally we prefer the unlocked frame rate, but we recognise that a group of players find the unlocked frame rate very distressing.HUD on/off: Especially for those amazingly talented screenshot taking folks, we’re including an option to let you turn the HUD on and off.Change time-of-day: Once you beat the game, a new entry will appear on the options menu to allow you to select the time of day! A very popular request indeed, and one we’re excited to enable for you all.So to say thanks, not just for all the support but also for your passionate requests to make the game better, we’ve started work on a few small features which we’ll be delivering in the weeks to come. We never want to lose sight of how important it is that we listen to all of you. Some big, some small, but we take them all to heart. We also want you to know that we listen to your complaints. I want to let you all know how much your enthusiasm and support means to us, how it renews us, and readies us to go try to make even better games in the future. It’s been amazing to see the excitement and passion of inFAMOUS fans, new and old. I must have talked to over 100 people there, and so many more on social media and forums, Twitter/ NeoGAF/ etc., since then. That’s how long it’s been since I went to the midnight launch of Second Son here in Bellevue, Washington (just outside Seattle).